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  1. The new Input System doesn't trigger anything anymore

    Jul 27, 2019 · To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling. Select Both. Unity will restart. Now your …

  2. Unity new input system generating multiple events

    Jan 5, 2025 · 0 I've just started learning Unity's not-so-new input system. When pressing a button (which causes a UI element to appear and disappear), I'm receiving multiple button press events, which is …

  3. Unity: Conflict between new InputSystem and old EventSystem

    Nov 26, 2020 · You probably tried to import a new input system package for multiple input devices compatibility. These type of errors are due to conflict between old and new input system packages …

  4. c# - Unity New Input system: Mouse click (Any button) not working ...

    Sep 21, 2023 · i can't detect the mouse click of any button when i am using new input system, same code is working when i use keybaord button (Any). i am using unity defualt events for calling …

  5. Problems connecting the new Unity input system - Stack Overflow

    Apr 27, 2023 · I was trying to migrate to a new input system and decided to heavily rewrite my player controller script (Nick). But for some reason the player just stands still even though the debugger …

  6. How to see if PlayerInput action was performed? Unity, New Input …

    Mar 15, 2022 · 1 I'm using the new inptu system, and i want a way to see if an input action has been performed (only once, like GetButtonDown). If I use ".ReadValue ()", the if statement returns true not …

  7. What's the equivalent of GetKey in the new unity input system?

    Input.GetKeyUp(KeyCode.JoystickButton2) ~= Gamepad.current.buttonWest.wasReleasedThisFrame Or if you want keyboard use Keyboard. That lets you circumvent the new input system's …

  8. Unity New Input System - Game Development Stack Exchange

    Sep 27, 2023 · Good Morning All, I am using Unity's New Input System. I have an Action Map created called 'Menu'. Currently, this is how I check for specific button presses. If( …

  9. Unity Input System mouse button hold and drag - Stack Overflow

    So as I always create c# script of the new input system and use it, your method is a bit unusual for me but I had the same problem. It appeared to me that Unity doesn't have a "hold" or keep pressing …

  10. How to find the mouse's position using the New Input System

    Jun 26, 2025 · How can I find the mouse position in Unity? I am using the new Input System and I've already tried InputDevice mouse = Mouse.current; Ray ray = …