
Support – SpeedTree
Do you want to take your team to the next level of SpeedTree awesomeness? Let us send one of our expert trainers to your studio location for personalized SpeedTree instruction.
Frequently Asked Questions (F.A.Q.) – SpeedTree
Whether you are creating a lush game environment or designing an animated forest for a feature film, you might have questions about SpeedTree. See below for a set of general FAQs.
SpeedTree and Photogrammetry – SpeedTree
Our artists and engineers are developing a cutting-edge workflow that allows SpeedTree to ingest a complex photogrammetry mesh and extend the branches with SpeedTree spines, complete …
Creating Stylized Game Environments with SpeedTree
“Can you make stylized trees?” is one of the top questions we get from new SpeedTree users, so we’re answering with a resounding “yes!” and this show-and-tell post full of our favorite …
SpeedTree Joins Unity – SpeedTree
The SpeedTree portfolio – SpeedTree Modeler, SpeedTree Engine, and SpeedTree Games SDK – provides visual creators with the means to realize their own artistic visions using powerful …
SpeedTree Cinema’s Blender Add-On
Check out the videos below to learn how to install the add-on, export a SpeedTree, import it into Blender, and scatter trees across a plane using Blender’s particle system modifier!
Speedtree Log – SpeedTree
SpeedTree Log An inside look from the developers of SpeedTree The latest version of SpeedTree is here! Check out the new [...]
SpeedTree 8 For Lumberyard Available Free
This launch marks the debut of SpeedTree 8, which has been in development for more than two years and represents a new standard in vegetation modeling. Significant advances include …
Runtime SDK – SpeedTree
Load, animate, and render vast forests in real time using the SpeedTree Runtime SDK, a C++ toolkit that offers scalable wind effects, LOD management, and cross-platform support for high …
The State of the SpeedTree/Unity HDRP Pipeline
By default, SpeedTree will export with a material set up for the Standard pipeline, but still faces some challenges for those who want to use the beta High Definition Render Pipeline (HDRP) …