Once a game is out in the world, designers often have to shift from creative to full-time marketer, reducing their game from a work of art into just another product to be sold. In these interviews, ...
The best horror isn't always delivered with impressive graphics or a high budget. Whether you're looking to be scared or want ...
The Very Big Indie Pitch at Pocket Gamer Connects Jordan 2024 is a little different then previous events. Instead of this ...